Gregor Anich
Location: Austria
I am working on the following stuff at the moment:
- KDB rewrite
- Hardware OpenGL support for NVIDIA graphics cards
What I have done so far...
- Floating point state saving for ntoskrnl (to allow multiple tasks to use the FPU simultaneously)
- SSE (Unmasked SIMD) and FPU exception support
- Got the NVIDIA Windows 2000 display driver working (thanks to Filip Navara's help)
- OPENGL32.DLL (together with Royce Mitchell III)
- Modified Mesa3D to allow using it as OpenGL software rendering fallback in ReactOS